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Procedural Dynamic Paint

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Procedural Dynamic Paint

1 rating


"Control the dynamic paint with nodes!"


Dynamic Paint Features: (New v2.0)

  • Procedural Dynamic Paint: Powered by Geometry Nodes, it offers precise control over Brush and Canvas painting parameters.
  • Modes: Choose from two dynamic modes - Paint and Flow (UV-Mesh).
  • Object Interaction: Paint on any canvas object using another object as your brush (supporting brushes- Objects, Meshes, or Curves).
  • Dynamic Effects: Paint can exhibit dynamic behaviors, including Drip, Damp, Spread, Dry, Dissolve, and Wet-Paint Thickness.
  • Custom Brush Color: Define brush color using images or color maps.
  • Custom Forces: Apply custom force directions to influence paint dynamics to suit your needs.
  • Mask Generation: It generates three essential masks - Wet Mask, Dry Mask, and Color - which enhance shading and visual effects.
  • Paint Transfer: Easily transfer paint from one object to another when they come into contact.
  • Animation Integration: Object animations influence the dynamics of the paint, making it adaptable and realistic.


Dynamic Mask Features (New v1.0):

  • Procedural Dynamic Mask: Powered by Geometry Nodes, it offers precise control over mask painting parameters.
  • Object Interaction: Paint a mask on any mesh object using another object as your brush.
  • Dynamic Effects: Mask can exhibit dynamic behaviors, including Spread, Shrink, and Dissolve.
  • Influence Mask: Influence the dynamics of the mask, with any field e.g., noise falloff, etc.


Bake

The Blender 3.6-4.3 have the baking feature for the Simulation Nodes of the Geometry Nodes. To bake: Select the Object having the simulation nodes -> Physics Tab -> Simulation Nodes (Bottom) -> Press Bake. It will bake and store the cache next to the project file.

Free updates forever

Project Files

You'll get two project files of Procedural Dynamic Mask:

Use

You can use this as an asset by specifying the preset folder as an asset library in the Blender preferences.


Documentation:

Detailed documentation of settings is included with the files.

A video demo is also available on my YouTube channel: 3D Singh VFX : Demo-1, Demo-2

Demo-1:

Demo-2:


Demo-3:

About

This is a modifier made with simulation nodes of the geometry nodes for Blender 3.6-4.3.


License

You can use this tool in any of your projects (non-commercial or commercial).

You may not redistribute the geometry node group itself, for free or commercially.


Happy Noding... :)

Kuldeep Singh (3D Singh VFX)


Query / Support

Twitter

Instagram

Updates

24/07/2024:

Releasing Procedural Dynamic Paint v2.0 for Blender 4.2.

Releasing Procedural Dynamic Mask v1.0 for Blender 4.2.


22/03/2024:

Releasing Procedural Dynamic Paint v2.0 for Blender 4.1.

Releasing Procedural Dynamic Mask v1.0 for Blender 3.6, 4.0, and 4.1.


24/11/2023:

Releasing Procedural Dynamic Paint v2.0 for Blender 3.6, 4.0.

  • Split the Brush node into individual brushes: Object, Mesh, and Curve.
  • Added Brush Stroke Frame node.
  • Streamlined and grouped the inputs for a better user experience.
  • Added Paint Info node for material.
  • Separate the Paint and Flow materials.
  • Updated the documentation file.

01/05/2023:

  • Updated the files for Blender 3.6 experimental build on 1st May 2023.


23/02/2023 (Video):

  • Add the Brush Color. It allows to define the brush color based on the Image or Color map.
  • Add the UV Flow. It flows the UV Map of the object based on the forces.
  • Add the Mesh Flow. It flows the mesh of the object based on the forces, mainly for the Plane and Spherical Meshes.
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